Kay Lousberg / KayKit
Adventurers Character Pack, Dungeon Remastered, Forest Nature Pack, and Furniture Bits. Character and environment resources. CC0.
THE PEOPLE & TOOLS BEHIND THE WORLDS
Created by Anthony at Just Poly Games, with artwork, sound, fonts, and technology from the creators below. Thank you for making these worlds possible.
Adventurers Character Pack, Dungeon Remastered, Forest Nature Pack, and Furniture Bits. Character and environment resources. CC0.
Furniture Kit, Blocky Characters, Factory Kit, dungeon and space resources, Impact Sounds, RPG Audio, and Sci-Fi Sounds. CC0.
Ultimate Modular Males character resources. CC0.
Pencil writing recording by NachtmahrTV, distributed in Pencil Sounds by AntumDeluge. Trimmed, mixed, and filtered for gameplay. CC0.
Inter font. SIL Open Font License 1.1.
Patrick Hand font. SIL Open Font License 1.1.
Original world, drawing system, game logic, recipe geometry, and presentation by Just Poly Games.
Sages, same-pack headgear, nature, ruins, monsters and Ward spider. Animated Eagle from Animal Pack Vol.2 for the normal Gale Falcon; Goleling from Ultimate Monsters for the Air boss; blue adaptation of the Water spider. CC0.
Skeleton models, weapons and native rigs; Hollow Seer with its staff model recolored for normal and boss Necromancers; environment resources. CC0.
Ancient Dragon: source mesh, hand-painted texture and native animations; GLB conversion. CC0.
Rock Golem: summons, Golemite and Earth boss; converted with material/mesh corrections. CC BY 3.0.
All 126 spell silhouettes and interaction badges, rune and status/debuff glyphs. Lorc, Delapouite, Sbed, Skoll, Carl Olsen, HeavenlyDog, Willdabeast and Guard13007; Zeromancer life icon is CC0. Background removal, tinting, composition and sizing are recorded in provenance files. CC BY 3.0 / CC0.
Painterly Spell Icons parts 1–4: retained spell/VFX artwork. The current spell-card icons use Game-icons.net silhouettes. CC BY 3.0.
Selected Stylized Hit FX adapted for spell impacts; Elemental Magic FX projectile shader adapted with bounded brightness, pauseable time and elemental silhouettes. CC0.
Particles, environment and sound resources; original contributor notices retained. CC0.
Spell audio, trimmed, normalized, mixed and composed into cues. CC0.
Cinzel, Inter and retained Patrick Hand fonts. SIL OFL 1.1.
Engine and Epic Online Services integration. EOS SDK/service terms are separate. MIT.
Godot logo © 2017 Andrea Calabró. CC BY 4.0.
Original gameplay, story, layouts, UI, branding, spell compositions and adaptation work. Elemental invocation inspired by Invoker from Dota. Original work.
Turtle: Retained source mesh, texture, rig and walk animation; GLB conversion. CC0.
Scorpion: Retained source mesh, texture, rig and animations; GLB conversion. Adapted asset remains CC BY-SA 4.0. CC BY-SA 4.0.
Armadillo: Retained mesh, UVs and texture. Added skeletal weights and idle/walk/attack/cast/death animation; normalized transforms. CC BY 3.0.
Bison: Retained source UVs and texture, extended horns 25%, and added a skeletal rig with a head-driven horn thrust plus idle/walk/cast/death animation. CC BY 3.0.
Retained legacy mage source; not used for the current Necromancer. CC BY 4.0.
Ultimate Monsters: Demon, Ghost Skull, Dino, Frog, Green Spiky Blob and Armabee meshes, textures and animations; game names Cinder Imp, Ember Skull, Furnace Raptor, Tide Toad, Briar Blob and Gale Wasp. Goleling winged bat for the Gale Herald, recolored to Zephyr seafoam and blue. MushroomKing, recolored green as Moss Shroom. CC0-1.0.
Per-source licenses and modification records are retained below. Listing a retained asset does not imply it appears in every scene.
Wizard, Witch and Elven Sage use Quaternius’s Wizard, Witch and Elf from the Ultimate Animated Character Pack (2019), released under CC0. QUINTARC offers robe and trim colors, skin tones, hair colors where available, and original Sage hat, Horned helm, Tricorn or Crested helm, or no headgear; belts stay visible with four color choices. Existing characters keep their original Wizard selection. Original asset pack · License.
QUINTARC’s elemental invocation design is inspired by Invoker from Dota. QUINTARC is an independent game by Just Poly Games.
All 126 spell icons combine human-authored Game-icons.net silhouettes with interaction badges. See the per-spell sources, authors, and modifications and license and contributor notices.
Leviathan Surge: Big wave by Lorc, CC BY 3.0. Recolored cyan/white and rasterized. License and modifications.
Both games are built with Godot. Godot is MIT-licensed; its engine and third-party license page provides the engine’s own dependency credits.
Godot Engine logo © 2017 Andrea Calabró. CC BY 4.0. Used to identify the engine; its original attribution notice is retained for both games.
Godot integration for Epic Online Services by 忘忧の (Daylily Zeleen). MIT License, copyright 2024. The full integration license is in each game’s library.
Epic Online Services provides the online service integration. Epic’s service and SDK terms are separate from the asset licenses listed here.
The JP emblem and wordmark are the original supplied Just Poly Games artwork, used unchanged in their bright colors. Project Pencil’s cover is existing studio artwork. The controller illustration is original CSS geometry for this portfolio.
The QUINTARC seal incorporates Open book by Lorc, CC BY 3.0, recolored and composed with five elemental orbs and symbols, surrounding rings, and a dark panel.
Visual inspiration: GitMastery. No reference website code or artwork was copied. Hosting: GitHub Pages.
Item and mob portraits are rendered from the games’ existing geometry and licensed source models. Project Pencil’s models and recipe shapes are original game artwork; QUINTARC portraits use the KayKit, Quaternius, Cethiel / Drummyfish, Heathal, Guillaume “GuieA_7” Englert, Poly by Google and Rock Golem resources credited above. Hole uses its in-game recipe symbol because it has no standalone mesh.
Original notices are preserved below, including retained resources from earlier game versions. The library records the available project credits; inclusion does not mean every asset appears in every scene.
HELP SHAPE THE GAMES
Found something that feels off? Have an idea for a game? I’d love to hear it.
justpolygames@gmail.comThe buttons open your email app with a subject and a few details to fill in.